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NOTES.TXT
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1996-10-04
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Quest Public Beta 1.080 Notes / Disclaimers / Excuses
-----------------------------------------------------
Issue #1: The DOS / WIN95 thing.
Quest was written for DOS for several reasons. 1)
Portability. Try porting a Win95 app to linux. 2) Everyone and
their mother is making a Quake editor for Win95. 3) We like DOS.
If you really want to run Quake under Win95, by all
means, try it. But if you are reporting bugs, please remember
to tell us that you are running in Win95 (so that we know to
put your email at the bottom of the stack, heheh). Seriously
though, it *should* work under 95, so don't hesitate to
report Win95-specific bugs. But if you are trying to run Quest
on a PowerMac emulating DOS, then um... you are a brave soul.
We have found plenty of things that work fine under
Win95, and plenty of things that do not work well at all. All in all,
your best bet is to shut down Windows 95, boot to DOS, start up Quest,
pour a nice cold glass of your favorite beverage, and make a level.
Issue #2: The BUG thing.
If you didn't notice, Quest is still in its beta stage.
It won't work perfectly. It might not load all your maps. It might not
save all your maps. It might not like all of your graphics .wad files.
Save early and save often and save multiple copies.
If you find bugs, please report them. Send mail to
either otaku@starbase.neosoft.com or carollo@cis.ohio-state.edu
(preferably, send a copy to both of us). PLEASE include vital
information such as your computer type, OS, amount of RAM, and
(very important) version number.
Issue #3: The UPDATE thing.
We will be releasing many fixes, updates, and the
like, as often as we can. Realistically, one update per week
is probably what you should expect. Look in the CHANGES.TXT file
for furthur information.
Issue #4: The LEGAL thing.
Information regarding the policies and guidelines you
must follow as far as redistribution / selling levels / giving
out levels / etc can be found in the legal.txt file. They are
very strict right now, but will perhaps be a bit looser once
Quest is actually a finished product.
Issue #5: The PAYMENT thing.
Quest Public Beta is free. All future versions of
Quest will be free. You can register it if you think it
deserves money, and we might send you a few goodies. For now,
however, dont send us money. We dont know how much we want to
charge for it, and we haven't signed id's Commercial Exploitation
License, so we couldn't legally take your money anyway. Read the
legal.txt file for further information regarding registration.
Issue #6: The QUAKE thing.
Quest will load and save .map files, and thats about
it as far as importing / exporting goes. id Software's QBSP,
LIGHT, and VIS programs will process these map files just fine
(most of the time). Even though we have no control over
which utils you use to make your levels (v.28 or v.29), we ask
that you please be a good boy and use version 29 (the version
that only works with registered Quake).
Issue #7: The WEB thing.
If you dont know, Quest has its own webpage. It is pretty spiffy
and can be found at http://www.nuc.net/quest.
Issue #8: The THANK YOU thing.
Quest is a 2-person project. However, the information
used in the making of Quest comes from all over the net.
Specifically, here are a few people we would like to thank:
All the gurus at id Software for their unrelenting
pursuit of better faster 3D action games, especially John Carmack who
has promptly and kindly answered a ridiculous number of ridiculous
questions from both of us.
All the dudes on #quakeed on irc. Crowbar, Yakuza, Zep, Nofx,
BanditX, NetMinder, MrPerfec, GhostCodr, G_De_Sade, SknnyPupy, Waffles
Manero, Railed, and DRiller, but not Vuh.
Special thanks to Waffles for interface input.
The wonderful producers of the unofficial Quake Specs.
(Olivier Montanuy, Brian Martin, Rafael Quinet, John Wakelin,
David Etherton, and Stephen Crowley)
Ron Crisco for his great review on the www.stomped.com website.
The beta testers.
The operator of www.nuc.net for giving us a great website.
All of the other Quake Editor Making People.